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Getting ready for the Arcade Superplay Expo, so this ended up being the result of practice. For those unfamiliar with what the Arcade Superplay Expo is, read up on it here: https://www.tiltify.com/events/superplay I'll be there doing Arcade PO/SPO, and Splatterhouse speedruns! Definitely check it out when it happens! So for this run, I got pretty decent luck on most of the fights that matter. I made a couple of mistakes on Pizza and Sandman, but considering the luck you need, it's not too bad. I also apologize for the recording looking kind of janky; I'll try to look into recording it in better quality at some point. Timing this game is kind of strange. The time listed in the title is the sum of game times rounded down (ex. Glass Joe had 2:44 left on the clock, so he was beaten in 0:15.xx seconds). The way funkdoc timed his runs (original speedrunner of the game), he rounded those times up, so this would be a 2:29 with his timing method. However, because of the game timer counting down & being somewhat vague, it can make using the timer a bit confusing. If you're interested in what this run was in real-time, it clocks in at about 3 minutes and 45 seconds from the frame my gloves go up, to when the ref finishes the 10 count on Sandman. This was played on MAME, since I don't have a working arcade board and capture setup. The dip switches were all switched off except for the one that has demo music, meaning this was on "Easy" difficulty with the "Longest" timer.