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Z pre-pass tutorial 😻: • This simple optimization ×2.81 your g... Caustics tutorial 🥶: • How I implemented easy Caustics in Op... In this video, I will show you all of the graphical effects you can do in OpenGL, Vulkan, or DirectX that I know of. There are of course many more but this compilation will definitely have new things for you to learn 💪! All resources are on my Discord! / discord Wishlist Midnight Arrow: https://store.steampowered.com/app/23... Join this channel if you want to support me 😻: / @lowlevelgamedev9330 Chapters: *GEOMETRY*: 1:10 Waves Simulations 1:42 World Curvature 1:53 Skeletal Animations 2:23 Decals 2:43 Volumetric Rendering I (Clouds) 3:05 Geometry Culling (Frustum Culling) 3:53 Level of Detail (LOD) 4:16 Tesselation Shaders 4:34 Displacement Mapping 4:39 Geometry Shaders 5:18 Geometry Buffer 5:45 Quaternions 5:56 Realistic Clothes/Hair 6:18 Wind Simulations *LIGHTING*: 6:46 Normal Mapping 7:13 Light Maps 7:25 Lens Flare 7:51 Sky Box (Atmospheric Scattering) 8:02 Fog 8:11 Chromatic Aberration 8:30 Physically Based Rendering (PBR) 8:58 Image-Based Lighting (IBL) 9:22 Multiple Scattering Microfacet Model for IBL 9:47 Global Illumination 10:12 Spherical Harmonics 10:36 Light Probes 10:52 Screen Space Global Illumination (SSGI) 11:07 Ray Tracing 11:28 Subsurface Scattering 11:44 Skin Rendering 11:51 Volumetric Rendering II (God Rays) 12:06 Parallax Mapping 12:32 Reflections 12:55 Screen Space Reflections 13:15 Refraction 13:50 Defraction 14:06 Screen Space Ambient Occlusion (SSAO) 14:28 Horizon Based Ambient Occlusion (HBAO) 14:36 Screen Space Directional Occlusion (SSDO) 15:12 Bloom 15:50 High Dynamic Range (HDR) 16:50 HDR With Auto Exposure (the one used for bloom) 17:07 ACES Tonemapping HDR 17:29 Depth of Field (Bokeh) 17:49 Color Grading *SHADOWS*: 18:33 Shadows 18:46 Percentage Close Filtering (PCF) 19:10 Static Geometry Caching 19:28 PCF Optimizations 20:11 Variance Shadow Mapping (VSM) 20:29 Rectilinear Texture Wrapping for Adaptive Shadow Mapping 20:53 Cascaded Shadow Mapping / Parallel Split Shadow Maps *SPECIAL EFFECTS*: 21:34 Transparency 22:26 Order Independent Transparency 22:42 Depth Peel 23:09 Weighted Blending 23:21 Fragment Level Sorting 23:33 Rendering Many Textures (Mega Texture & Bindless Textures) 24:31 Anti-Aliasing (SSAA, MSAA & TAA) 26:00 DLSS 26:35 Adaptive Resolution 27:05 Lens Dirt 27:27 Motion Blur 27:41 Post-Process Warp 28:08 Deferred Rendering 29:29 Tiled Deferred Shading 29:29 Clustered Deferred Shading 29:42 Z Pre-Pass 30:01 Forward+ (Clustered Forward Shading) Music: Evan King - Booty Shake Robot Evan King - Everything is Okay Evan King - Pocket Universe Evan King - Spicy Boom Evan King - Invisible Walls / contextsensitive https://contextsensitive.bandcamp.com/ Minecraft soundtrack: C418 - Danny Minecraft soundtrack: C418 - Minecraft Minecraft soundtrack: C418 - Haggstrom Spooky Scary Skeletons Song by Andrew Gold