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This tutorial walks you through creating a basic set of rooms and discusses brushes, creating objects for the level, the convict script, and explains briefly how Garrett appears within game mode. Please see Part 2 for the rest of the video tutorial. In addition, I'd like to apologize for all the mouse spinning. After looking back over my video, I realize I do that too much. I'll need to try to cut down on that, sorry. --------------------------- Make sure you load convict and gen. Dromed does not load these by default. However, as I mentioned in an annotation, you can create a template file that already has them loaded, that way next time you create a fresh mission you aren't starting completely from scratch. In Dromed 2 with New Dark, you should notice in the file menu "open template." This is where you would load a special template file. In my case, I have a file called start.mis and it is located in a folder called 'levels' under the thief 2 directory. ----------------------------- Thief 2 Texture Families (From FAM.CRF file): ancient ArtDeco ArtDMisc ArtDout buttons CATACOMB Cave CeilPain CHURCH city CivicB2 CivicBui Core_1 Core_2 Core_3 KEEPER lostcty maw MBFloor Mech Mine newcity NewKeep NewMech NewMetal Numbers outtakes Ramirez rescor_1 rescor_2 Ruined sky skyhw StainGlass Tower2 VicM01 VicM012 VicM04 VicM07 VicM09 vicwood vmaw vmaw2 vmawTB vmawwin Vrescor1 vwater water WATERHW WdFloor