У нас вы можете посмотреть бесплатно Genshin Impact Movement in Unity | #20 - Animations или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
In this video we'll be adding Animations to our Player using reusable Sub-State Machines. We'll also be adding our Animation Events as well as stop them from running when we're in the middle of a Transition. This should finish up the first part of the series. ________________________________________________________ Timestamps: 00:00 Setting the Animator 02:51 What are the basics of an Animator Controller? 08:15 What are Sub-State Machines? 10:48 Creating the Grounded States and State Machines 11:28 Moving Sub-State Machine 23:19 Stopping Sub-State Machine 26:17 Landing Sub-State Machine 29:14 Idle State 30:15 Dash State 31:05 Airborne Sub-State Machine 33:46 Jumping & Falling States 35:11 How will we set the Parameters at Runtime? 36:59 Creating the Parameters Properties 44:13 Referencing the Player Animation Data in the Player Script 45:07 Referencing the Animator in the Player Script 45:41 Note about the GetComponentInChildren 46:14 Setting the Parameters at Runtime 52:48 Fixing Transition Prioritization Order 54:23 Adding Animation Events 01:01:46 What's the problem with Animation Events and Transition Duration? 01:03:08 Fixing the Problem regarding Animation Events and Transition Duration 01:05:30 Double Animation ________________________________________________________ Useful Links: ● GitHub Repository: https://github.com/Wafflus/unity-gens... ● Tutorial Series (Youtube Link): • Genshin Impact Movement in Unity | #0 - Ov... ● Animator (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Animator Component (Unity Documentation): https://docs.unity3d.com/Manual/class... ● Animator.SetBool (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Animator.StringToHash (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Animator.IsInTransition (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Animator.pivotWeight(Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Animator.GetBoneTransform (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Animator Controller (Unity Documentation): https://docs.unity3d.com/Manual/class... ● Animation Clip (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Sub-State Machines (Unity Documentation): https://docs.unity3d.com/Manual/Neste... ● State Machine Transitions (Unity Documentation): https://docs.unity3d.com/Manual/State... ● Animation States (Unity Documentation): https://docs.unity3d.com/Manual/class... ● Animation State Machines (Unity Documentation): https://docs.unity3d.com/Manual/Anima... ● Animator Parameters (Unity Documentation): https://docs.unity3d.com/Manual/Anima... ● Animator Layers (Unity Documentation): https://docs.unity3d.com/Manual/Anima... ● Blend Trees (Unity Documentation): https://docs.unity3d.com/Manual/class... ● IK - Inverse Kinematics (Unity Documentation): https://docs.unity3d.com/Manual/Inver... ● Animation Events (Unity Documentation): https://docs.unity3d.com/Manual/scrip... ● Serializable (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● SerializeField (Unity Documentation): https://docs.unity3d.com/ScriptRefere... ● Properties (C# Documentation): https://docs.microsoft.com/en-us/dotn... ● Importing a model with non-humanoid (generic) animations (Unity Documentation): https://docs.unity3d.com/Manual/Gener... ● Importing a model with humanoid animations (Unity Documentation): https://docs.unity3d.com/Manual/Confi... ● How do you detect which foot in a walk cycle is currently off ground (Unity Forum): https://forum.unity.com/threads/how-d... ● Why does Animator.pivotWeight always return 0.5f? (Unity Forum): https://forum.unity.com/threads/why-d... ● How to build Animator Controllers (Unity Website): https://unity.com/how-to/build-animat... ● Unity's Animation System (iHeartGameDev Playlist): • How to Animate Characters in Unity 3D | Im... ________________________________________________________ ● Subscribe: https://www.youtube.com/c/IndieWafflu... ● Follow me on Twitter: / indiewafflus ________________________________________________________