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Gameplay of H-3 Nozzlenose on clam blitz. It's been a very long time I've last use weapon, so it's really that time to give this weapon another shot. Thanks to @josh2456 for suggesting this weapon. H-3 nozzlenose is a mid range semi-auto weapon that does good damage, solid paint output, okay mobility, is very accurate, is a bit ink hungry, and has fast burst damage. This is a weapon that's good at applying a bit of aggro pressure and supporting the team, but does require some good aim to use effectively. And the kit is just okay. Point sensor is a sub weapon that allow you a device that create an area in which it mark opponent's positions. It doesn't paint or deal any damage, just marks opponents. And tacticooler is a special weapon that allow you to throw a cooler that provides you and your team drinks. These drinks give you great buffs to your mobility and accuracy in the air along side with fast respawns and no specials depletion when splatted. The drink's buff also nullifies respawn punisher's effect as well as haunt's effect. This kit help H-3 Nozzlenose support the team by locating for opponents trying to flank or shark the team and provide buffs for your team to improve your team's pushes. So with H-3 Nozzlenose, you want to focus on staying back a bit and painting for your tacticooler. Once you have some control of mid, then you can try to apply some aggro pressure by flanking or even sharking your opponents. Throw point sensor in areas that enemies might try to flank or shark you to mark their location. Keep an eye on them and punish their approaches. And once you get your tacticooler, throw at an area that not only pretty accessible to get to, but near the area your going to start your push. Now the weapon and the kit has some flaws and weakness. Although it's a mid range weapon, the weapon can still get outrange by other mid range weapon. And of course, long range weapon can prevent H-3 nozzlenose from approaching. But the weapon can struggle a bit fights due to it's mobility and the lag between firing. Due to being a semi-auto weapon, timing your shots is important. This already make the weapon a bit difficult to use, but it mobility and the lag between burst shot can make applying pressure difficult if your not hitting your shot. And with a sub and special weapon that both don't deal any damage, you really reliant on your main weapon and the help of your teammate to deal any pressure. So do your best to hit your shot and don't overextend when pushing up. Still keep some ink to spare when throw out point sensor and once you and your teammate acquired the tacticooler's buffs, then try to push up as a team. Still try not overextend too much even with the cooler's buff and try to push up when your teammates have their special ready. Thanks for reading this and hope you guy enjoy the video.