У нас вы можете посмотреть бесплатно Ballz: The Director's Cut (3DO) - All Throws & Fatalities или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
Select a fighter: 0:00 - Bruiser (bodybuilder) 0:22 - Turbo (superhero) 0:37 - Divine (ballerina) 1:11 - Crusher (rhinoceros) 1:27 - Kronk (caveman) 1:45 - Zombie 2:18 - Tsunami (sumo wrestler) 2:34 - Boomer (clown) 2:54 - Yoko (monkey) 3:18 - Guggler (ostrich) 3:22 - Bounder (kangaroo) 3:26 - Lamprey (genie) as Spike (scorpion) 3:31 - Lamprey (genie) as Byte Viper (snake) 3:46 T Wrecks (dinosaur) 4:07 - The Jester Ballz: The Director's Cut is a 2.5D competitive fighting game released on the 3DO home console in 1995. It is an updated version of the 1994 game Ballz 3D: Fighting At Its Ballziest (SNES) / Ballz 3D: The Battle Of The Balls (SEGA Genesis). The upgraded 3DO version of the game includes the new playable character Zombie, plus enhanced graphics and audio. The game developers built characters out of shaded circles which appear spherical, to create a pseudo-3D effect. While this was ambitious and somewhat impressive on 16-bit systems (SEGA Genesis and SNES), it's unremarkable on a console which has actual 3D capabilities. The game play remained incredibly poor, largely relying on button bashing to win. It can be difficult to tell what is happening at times due to the nature of the graphics. Each of the humanoid characters can enter into a grapple, which is won by repeatedly tapping the punch button. Winning the grapple results in a unique grab or throw attack. Characters also have grabs and throws which can be performed without grappling. Some grabs are initiated simply by jumping on top of the opponent. The duration of grab moves can be shortened by the recipient using button mashing. When the opponent has low health, finishing moves can be performed. These "fatalities" result in the balls of the opponent's body being scattered. It's possible to morph into other characters by inputting codes, which enables the player to use their moves (similar to the shapeshifter Shang Tsung from the Mortal Kombat franchise). The throws and grabs themselves are reasonably varied and imaginative. There are classic wrestling slams like a spinning piledriver and brainbuster, but also moves which take the unique characteristics and personalities of each fighter into account. The game has several boss characters which can be unlocked by either beating the game or entering a cheat code. Unfortunately, the final boss (The Jester) cannot be unlocked- This is a shame because he has a cool brainbuster throw I would have enjoyed using. The Jester character is based on the logo of the game development company PF Magic. Some of the boss characters are incredibly cheap, as they have grab moves which can instantly defeat the player. The ostrich boss refills her own health by burying her head in the ground and eating. They are likely some of the worst fighting game bosses to appear in any game. A good strategy the player can use to offset the cheapness of the boss characters is to perform taunts, which drastically increases their striking power. Generally speaking, the game is unfun to play, due to the erratic gameplay mechanics, cheap AI and voice samples which are obnoxious and repetitive. The game tries to be funny, but its crude humour ends up being grating. It is a contender for being the worst fighting game of all time. Still, it was an interesting idea for a fighting game, and one which surely could be improved upon in the future. Interestingly, Ballz developers PF Magic went on to create well-known virtual pet computer games using the same graphics technology. This included Petz (1995), Oddballz (1996) and Babyz (1999).