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Today we go through adding a new reticle placement feature to our augmented reality game which will allow us to visualize target locations for the car and various player targets. This video also gives you a sneak peek of what is coming in the next video where we will be going through my player mission scriptable object to setup future car missions. Components covered in this video: AR Placement Reticle Physics Raycast Layer Masks Enhanced Touch for active touches Block UI during Raycast Get access to this project, code, and updates by joining me in Patreon with "Early Access To Source Code Tier" / dilmerv Recommended Unity Asset For Today "AR Foundation Editor Remote" https://assetstore.unity.com/packages... ** Support me by Subscribing to the channel as it will help me in bringing a lot more content ** http://bit.ly/2NmnFMu Get realtime indie development tips from me in Twitter / dilmerv Subscribe to my indie development videos & game releases newsletter https://www.dilmergames.com Blog about Indie development and startup https://www.dilmergames.com/blog