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Twitch: / theoryforge Discord: / discord TikTok: / theoryforge The Quinfall is one of the most talked about new MMORPGs of the year. A $9.99 buy-to-play sandbox MMO developed by Vawraek Technology, marketed as one of the largest open world MMORPGs ever made. But after spending serious time with the combat, PvP, progression, crafting, caravans, housing, life skills, and monetization systems… I have some concerns. This is a Black Desert Online inspired action MMORPG with elements of New World and even Ashes of Creation. It has: • Action combat • Classless weapon system • PvP arenas • Caravan trading system • Housing and life skills • Gacha mechanics • Three separate subscriptions And that’s where things start to get controversial. Is The Quinfall pay-to-win? Is it pay-for-convenience? Or is it something in between? ✅ Onboarding & First Hour ✅ Combat Feel & Feedback ✅ Build Depth & Player Expression ✅ Progression & Reward Cadence ✅ World Design & Exploration ✅ Social Friction ✅ Economy & Crafting ✅ Monetization Layering The game functions. It’s stable. PvP players seem to be enjoying parts of it. But is it actually innovative? Or is it just a grind-heavy BDO clone with expensive subscriptions? At the end of this review, I give The Quinfall a final grade — and let’s just say… it might surprise some of you. Let me know in the comments: Is The Quinfall a future MMORPG staple, or a flash in the pan? 00:00 - Intro 00:47 - Onboarding and first hour 01:48 - UI and Information Design 02:21 - Combat Feel and Feedback 03:42 - Build depth and Player Expression 04:58 - Progression and Reward Cadence 06:50 - World Design and Exploration 08:04 - Social Friction and Cooperation 08:56 - Failure and Consequence 09:32 - Economy and Crafting 11:09 - Payment and Final Thoughts #MMORPG #TheQuinfall #BDO #AshesOfCreation #NewWorld