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✔️ Works in 2020.3 ➕ 2021.1 Mipmaps are scaled down versions of textures Unity generates and draws when a texture takes up a small area on the screen. This saves memory and looks better to boot! In this video, I go over Unity's mipmap generation settings and show how to create custom mipmaps. I also quickly demonstrate a cool trick Nintendo used to make Mario Sunshine's water! 👋 Subscribe for weekly game development videos! ► https://www.youtube.com/c/nedmakesgam... 👑 Join my Patreon for extra influence over topics, early access to videos, downloadable project files, and more! ► / nedmakesgames 🔗 Check out my website for a searchable list of tutorials! ► https://nedmakesgames.github.io 🔴 Twitch ► / nedmakesgames 🐦 Twitter ► / nedmakesgames 🎮 Discord ► https://discordapp.com/invite/ubxSVBK 📸 Instagram ► / nedmakesgames 👽 Reddit ► / nedmakesgames 🎶 TikTok ► / nedmakesgames ☕ Ko-fi ► https://ko-fi.com/nedmakesgames 💻 Links Please be careful downloading and installing programs on your computer. Do so at your own risk! ► https://www.imaginationtech.com/devel... 💬 Video transcript ► https://docs.google.com/document/d/1G... ✨ Follow up videos ► DDX and DDY: • Basics of Partial Derivative Shader Funcs ... ► Mipmips in shaders: • Basics of Mipmaps in Unity Part 2! Shaders... ⏲️ Timestamps: 0:00 Intro 1:59 Importer settings 5:14 Custom mipmaps 8:31 Quick water caustics 10:31 Wrap up and credits 🎖️ Credits and references: • Lennard Demes: various textures - https://cc0textures.com • freepik: Wrinkled paper - https://www.freepik.com/premium-vecto... • Astigmatic: Special Elite font - https://www.fontsquirrel.com/fonts/sp... • LongplayArchive: Longplay of Super Mario Sunshine - • Longplay of Super Mario Sunshine • Procedural Worlds: Gaia 2 skybox - https://assetstore.unity.com/packages... • Unity Technologies: Standard Assets (for Unity 2018.4) - https://assetstore.unity.com/packages... Music: Perspectives by Kevin MacLeod Link: https://incompetech.filmmusic.io/song... License: https://filmmusic.io/standard-license #GameDev #IndieDev #Unity