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The "RYU" of SOULCALIBUR?! This is a small guide to help people out if they're interested in Mitsurugi and would like an idea on how to approach learning him. This guide is mainly for letting you get your "feet wet" with the character. Feel free to message me if you have any questions pertaining to anything. If you're having a little difficulty with the FGC notation terminology, check out here: • Fighting Game (FGC) Notation: What th... Join TopTierFighters here: / overview *Note that the video will output in 4K60fps when fully processed. I don't produce videos in 360p any more haha *Mitsurugi's a good beginner character for those learning SCVI 0:00 Introduction 2:59 Close Range Focus 5:02 A Look at Mist & Relic Stances 11:07 Mid-Long Range Focus 15:02 A Look at Silent Step 17:35 Guard Gauge Harassment & Guard Burst 22:23 Throw Game 23:24 Wall Game 24:17 Soul Charge Moves & Shura Blade 28:55 Outroduction *Additional Notes b6 can Lethal Hit an opponent if it hits them during their backstep (basically b6 is good against opponents who try to create space by backstepping from Close Range to Mid Range) bA is a solid mid-hitting anti-step tool (though is unsafe on block) Under Soul Charge, 3BB & 1KBB become a dangerous mix-up 236(B) is great in close range when you have the opponent on the defensive 66BB's delayability make 66B or 66(B) a decent approach tool Shura Blade will most commonly be entered by using SC8B+K (you can use it right before Soul Charge wears off) or off of a CE whiff punish or combo ender Relic Stance (Tanegashima Terror) automatically counters projectiles (Yes, anything that Azwel, 2B, Cervantes, you name it, shoots at you, Relic will counter it!) For Directional Notation 7 8 9 4 5 6 1 2 3 Each number represents the corresponding direction. 1 for "Down-Back", 9 for "Up-Forward", 5 for "Neutral" or no input, etc. Quarter-Circle Back = 214, Quarter-Circle Forward = 236, Half-Circle Back = 63214, Half-Circle Forward = 41236, etc. For Input commands: A = Horizontal Attack B = Vertical Attack K = Kick G = Guard Button 6G = Guard Impact A+G = First Throw 4A+G = Second Throw 6B+G = Resist Impact B+G = Reversal Edge A+B+K = Critical Edge 236A+B+K = Soul Attack Legend: W! = Wall Splat W!! = Second Wall Splat GB! = Guard Burst CE = Critical Edge ( ) = Held Input : = Just Frame Input Don't forget to SUBSCRIBE & RATE for more SC goodness! ;-) #MitsurugiGuideSCVI #SoulCalibur #SCVI