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We're deep in the dev trenches of The Rend—building a brand-new playable character (the Owlbear!) and making major progress on animation pipeline tech. You’ll see how we prep a character with just 12 flipbooks, variableize animation state machines, and start answering big questions around relative scale, VFX, movement, and loadout selection. From sprite importing and naming standards to real-time character swapping in Unreal, this is the exact indie grind that makes the magic happen. 💻 What’s Covered: ● New character animation pipeline (Idle, Climb, Wall Grab) ● Importing and scaling flipbooks in Paper2D ● Fixing pivot issues and sprite alignment ● Variableizing the animation blueprint for character overrides ● Testing new character states in-game ● Early thoughts on Spine2D and long-term rigging 🦉 The Owlbear is big. Like boss-fight big. So we also dive into discussions on game balance, jump arc scaling, level collision, and how 2D volume can break immersion if we don’t nail the feel. 🎯 Devlog meets live design session. Practical Unreal techniques + design discussion, in the raw. 💜 Patrons, you keep the lights on Your pledges literally paid the new creature concepts—thank you! Join the chaos, vote on features, and get dev-stream replays: / askadev 💸 Tip Jar / One-off support https://www.paypal.com/donate/?hosted... 🗣️ Hop into the Discord Community Q&A, bug hunting, and the occasional meme: / discord Spreading the word is just as valuable—likes, shares, and comments help more than you know. 🙏 Thanks for riding shotgun on this rollercoaster. Next stop: ranged attacks, combo logic Chapters 00:00 – Welcome Back: Dev Stream Setup & Playtest Crunch 01:20 – Boss Idle Animation, Debug Tools, and Health Bar Bugs 04:30 – Building the Owlbear Flipbooks (Idle, Climb, Wall Grab) 10:50 – Discussing Character Scale & Jumping Implications 18:20 – Creating New Character Folder Structures & Naming Logic 33:00 – Variableizing the Animation Blueprint for Swappable Heroes 57:00 – Testing Owlbear in-Game + Wrap-Up on Efficiency Wins #unrealengine #Blueprints #GameDevelopment #GameDesign #UnrealEngineTutorial #gamedev #virtualproduction #unrealengine5tutorial #animation #characteranimation`