У нас вы можете посмотреть бесплатно MD Fuhrer demo { Work in progress } или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
You can't force an NTSC game into PAL master clock as you can see Also best to reset after changes and avoid any graphical anomalies Also plan on adding master system stack initialisation for games that need it. This is so when you use an SMS pin adapter on these for master system games that 100% of games boot without doing quick power on / off switches. Raphnet worked this out and has documentation on his site. I also want to add a master system pause button as some games on the system require the button to get into in game menus. So start would = pause I don't know if pulling this signal low will affect megadrive games yet, so it might need a master system mode combination toggled in advance for that to work. I also don't like pulling high signals low directly with IO pins on MCU, you can probably cut the trace and hold it high with the I/O pin so it's not in combat with the signal already present and controls the pin freely.