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Seamother beaten by giving Drochness Contrary to make it extremely weak and easy to set up on. Timestamps: 0:45 - Fight Starts 2:04 - 1/3 Mark (Shadow Lugia Enters) 4:20 - 2/3 Mark (Sweep Starts) For those not in the know: The Seamother is the postgame final boss in Salt & Shadow. This fight has several gimmicks: 1. It's a 2v1 fight. 2. The Seamother only uses Pokemon unique to this fight. They have appropriate stats, but completely busted abilities and movesets (albeit balanced for a good boss fight). You can't view data on them without extensive testing (or Yumil's documentation, team at the bottom of here: https://docs.google.com/document/u/0/.... 3. All of her Pokemon are Lv86 (or Lv100 on Perish Mode). For reference, most of your Pokemon will be Lv42. The highest you can get is Lv50. 4. The Tides of Evolution. At the end of odd-numbered turns, the Seamother's Pokemon will evolve (fully evolved gets +1 Atk SpAtk). At the end of even-numbered turns, your Pokemon devolve (no pre-evo gets instakilled). To circumvent devolution, you can use one of the 20 species of Beta Pokemon from the Abyss (immune to it) or have something hold an Everstone, which you get one of (immune once, then gets used up). Beating this fight without Abyss Pokemon means your team is on a constant countdown, and it severely limits your options. Legendaries you usually rely on will die of age after like 2 attacks. Your Belly Drum sweeper is turning into a Poliwag before you're halfway through the fight. So on and so forth. -- STRATEGY -- There are two teams. The one that uses Sudowoodo as the Rock-type is funnier and seems to be a bit more consistent. Team: Toroiika w/ Tangle @ BodySlam FlipTurn (SLOWER THAN PARALYZED DROPLETTA) Toroiika w/ Tangle, ConuBerry @ BodySlam DragonDance CloseCombat FlipTurn (SLOWER THAN PARALYZED DROPLETTA) Spinda w/ Contrary @ SkillSwap Aipom @ FakeOut Any setup sweeper (high SpDef/resists water, and can heal itself, and can one-shot Cheysmi) (here, ShadowLugia w/ Multiscale, JafruBerry @ CalmMind Recover HeavensDive Aeroblast) Blank slot (here, Aipom @ FakeOut) (NOTE: ConuBerry heals you +100% if HP below 50%, JafruBerry heals you +50% after taking any hit) Lead Toroiika and Toroiika. 1. Both BodySlam (you need a paralysis). 2. Both BodySlam again. (Your side gets the devolve wave, so Spinda is safe to come in next turn.) 3. Both FlipTurn into Spinda and Aipom. 4. Spinda SkillSwap Contrary onto the opponent, Aipom FakeOut. Both devolve and die. Send in ShadowLugia on the left, and your carry Toroiika on the right. 5. Begin setting up. If you get crit, you instantly lose, so don't get crit I guess(?). 6. Kill Drochness and begin the sweep. If you aren't confident that your non-Toroiika sweeper can one-shot Obesnek, kill it on a turn where the wave GOES TOWARDS THE SEAMOTHER (should sync it up so you have 2 turns for Obesnek). 7. Cheysmi will kill Toroiika; this is planned. Beat it up and go to victory! Undoubtedly a better way to execute this strategy would be Blooper's Optimist ability, which would make everyone on the field have the Contrary ability. You can thus also fit more FakeOut stallers, giving your non-Toroiika sweeper a safer environment to set up (since more turns for Drochness to get nerfed by the wave). Double Toroiika is an idea, but it can't one-shot Cheysmi, even with Crunch. **Another idea is to bring any high-SpDef mon with Copycat**, recreating the TwinTsunamis sweep in a more consistent version since you can have multiple Copycat users (whereas Vaporeon only has 4 turns to work with). If you are curious about my thought process of making this strategy, it went a little something like this: Maybe I can SkillSwap Drochness an ability (like Shapeshifter!). The evolution wave buffs the Seamother's stats, and Drochness only has Water moves, so if it has Contrary I bet I can wall it pretty easily. Spinda comes with SkillSwap. I need to spend 4 turns before I set up. The first 3 are to get Droplett into Drochness, and the last is to give it Contrary. At that point, I simply need to get two good setup mons that can reliably kill the rest of the team. Toroiika I know can work, so I can reuse one of the ones from my lead (in the past I tried a 2xToroiika solo that got stopped by Cheysmi, but the Toroiikas were living +6 SpAtk Drochness with little issue). Drochness is actually kinda threatening at first, so I should do what I can to mitigate the danger, like stalling with FakeOut. Toroiika is not strong enough to kill Cheysmi, so I can't just run 2 of them. This means the strat will not be crit-proof with the current iteration (if you could run 2 Toroiikas that don't care about Drochness crits, it would be crit-proof). tuff