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We use a free software from https://terribilisstudio.fr/ to import Mixamo Animations directly to the Unreal 5.2 Manny Skeleton without any retargeting work to do in Unreal. This is fast and easy - and fixes problems with root motion and finger/hand bones automatically. Furthermore, we explore how to add visual and audio effects to footsteps using Lyra's Animation Data Modifier and look how footsteps are steered through different surface information. Important note here is to avoid direct Anim Notifiers, but use Lyras Gameplay Tag notifier mechanism. 00:00 - Start 00:06 - https://terribilisstudio.fr/ 04:34 - Changing Animation in ABP_AnimLayer 05:12 - Fixing Asset Referencing Policy 07:55 - Animation Data Modifier to automate footsteps 09:46 - Footsteps on different surfaces Please refer to more information: the regarding webpage: https://bit.ly/3TrYtTA on the Infographic used in the video: https://bit.ly/bastian_info. This is an Epic concept (https://bit.ly/unreal-schematics) that I borrowed - mine will be more a step-by-step approach to solve some problems with Lyra on my Unreal Forum: https://bit.ly/3mRXhwG on Twitter: https://bit.ly/bastiantweet The repository (with all retargeted animations) can be found at https://github.com/DeveloperBastian/B.... How to use Git and keep this series always up to date for you is described here: • Install this Lyra plugin from Github as a ...