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Lost in your open-world game? A minimap is the solution players need but developers fear building. In this guide, I reveal how I implemented a clean, versatile minimap system in Godot 4 that transformed player navigation in Milkyway Mailing Inc. I'll show you exactly how to implement this system in your own project with downloadable files that handle all the complex mapping calculations. Stop watching players struggle with navigation - give them the perspective they need with a professionally implemented minimap. Read the Mini Map System post on my blog: 📃 https://www.ludens.studio/Mini-Map-Sy... Get the Godot Adventure Essentials course: 🎓 https://www.ludens.studio/godot-adven... Get personalized guidance to develop and launch games: 🚀https://ko-fi.com/ludensludonaut/comm... Send a letter to the stars and support Milkyway Mailing Inc. 🌌https://ko-fi.com/milkywaymail/commis... Get access to assets, tutorial files, and more: 👨🚀https://ko-fi.com/ludensludonaut/tiers Learn the 12 Essential Features of Platformer Games: 📘https://ko-fi.com/s/8df29350d8 --- Chapters 00:00 - I. Introduction to Milkyway Mailing Inc. 00:28 - II. The Navigation Problem in Open World Games 00:58 - III. Current Quest Direction System 01:28 - IV. Why Players Still Get Lost 01:58 - V. Development Process Background 02:55 - VI. Preview of the Final System 03:52 - VII. Adventure Essentials Course Announcement 04:48 - VIII. Demonstrating the Current Game Without Minimap 05:17 - IX. Setting Up the Map Scene 05:45 - X. Using Viewport Textures for Animated Maps 06:42 - XI. Creating Procedural Animations for Map Elements 07:41 - XII. Adding the Map to Your Interface 08:15 - XIII. How Mapping Works: Theory and Implementation 10:07 - XIV. Using Map Items to Represent Game Objects 11:00 - XV. Customizing Map Icon Appearance 11:59 - XVI. Practical Example: Mapping Planet Earth 12:28 - XVII. Adding More Objects to the Map 13:34 - XVIII. Downloading and Using the System