У нас вы можете посмотреть бесплатно Scot Bayless' 30+ Years of Game Design Wisdom | Unreal Engine Miami Meetup или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
This video was recorded during the inaugural Unreal Engine Miami Meetup on April 10th, 2024. Join veteran game designer Scot Bayless as he shares invaluable insights from over 30 years in the game industry. From crafting iconic titles like Mortal Kombat and Devil May Cry to the importance of the final stages in game development, Scot covers essential axioms that every aspiring developer should know. Learn about balancing creativity with audience feedback, the role of randomness in games, and the significance of polished releases. This talk is a must-watch for game developers and enthusiasts alike! Timestamps: 0:00: Introduction and opening remarks 0:31: Scott Bayless introduces himself and his background in game development 1:59: Early career in role-playing games and simulations 2:40: Transition to working at Microsoft and Electronic Arts 3:17: Working on Mortal Kombat and Devil May Cry reboot at Capcom 4:10: Importance of lessons learned through game development 4:52: Games are crafted, not hatched; reference to Kate Sanborne's quote on genius 5:47: New types of games emerging roughly once a decade 7:23: Execution matters more than the originality of the idea 8:57: Teaching game design by mimicking well-known games 10:22: The last fifth of a project is critical in game development 12:03: Importance of respecting the player's investment 13:03: Game developers' job is to entertain, not to beat or instruct the player 14:59: Balance between creativity and listening to the audience 16:30: Dangers of over-relying on random numbers in game design 18:28: Random wins feel cheap, and random losses feel unjust 21:02: Random rewards feel great and are compelling 23:06: Moving up in the game development hierarchy 24:59: The importance of convincing stakeholders and managing expectations 27:06: Digital distribution and its impact on the game industry 29:28: Conclusion and Q&A session