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Google has made it so you can actually directly access their API and pull tiles from Google Maps/Earth. This is extremely helpful for getting an idea of space you are rendering or adding background elements in. In this video I will show you how to set up the API, and how to download the add-on, configure the mesh to be exported right into Lumion. The audio in the last half is a bit weird, I apologize I am a bit rusty with setting up the recordings. Download BLOSM from Gumroad: https://prochitecture.gumroad.com/l/b... Download Script and Links Here: https://drive.google.com/drive/folder... Check out some of our other videos! Sketchup to Blender Importer Add-on (Links in Description of Video) • SKETCHUP to BLENDER Importer - Extremely I... Sketchup to Blender Timelapse: • SKETCHUP to BLENDER Timelapse - Forest Hou... LEARN UNREAL ENGINE: • GET STARTED WITH UNREAL ENGINE! Part 1 Lea... Interior Lighting Effects • How to Properly LIGHT UP Your LUMION Inter... Lumion Render Passes • Composite Your LUMION Renders with RENDER ... HDRIs in Lumion • CUSTOM HDRI in LUMION Condensed Video! Fre... (Fastest) • How to load CUSTOM HDRI Images and BACKGRO... • How to CREATE HDRIs in SKETCHUP and export... (Sketchup Focused) Layering 3D Grass • Layering 3D Grass In LUMION to ADD DETAIL ... My Way of Lighting Exteriors • My Way of Lighting EXTERIORS in LUMION!! Importing POLIIGON PLANTS Into LUMION! Learn About Material IDs! • Importing POLIIGON PLANTS Into LUMION! Lea... The website for our business can be found at https://luminouslabs.ca/ , we have been putting work into it lately and it is almost finished! Let me know what you think in the comments below! INTRO MUSIC: Music: www.bensound.com - "Dream" Bensound has amazing music you should check it out :) Music: Bensound License code: WP1DC8XTFPXZWEHH Timestamps in the video: Opening Clip 0:00 Introduction 0:30 Gumroad (Link Below) 1:04 Install BLOSM in Blender 1:40 Get API from Google 2:40 Credentials Page 3:10 Enter Information in Google 3:50 Your API Key 5:00 Turn Map Tiles API On 5:25 Add Google API Key to Blender 5:45 Selecting BLOSM Area 5:55 Change OpenStreetMap to Google 3D Tile 6:15 Select Box Area for BLOSM 6:25 Select Quality Level 6:50 Pull Map Tiles 7:45 Increase View Distance in Blender 8:05 Go into Material Preview Mode (Hold Z) 8:20 Looking at Materials 9:00 Shading Tab 9:20 Why The Default Materials Don’t Work 9:40 Export-Ready Option 10:00 Why We Do This 10:30 Blender Principled Script 11:00 Scripting Tab 11:30 Change Specular and Roughness 12:00 Packing Textures 12:30 Unpack Textures 12:50 Export FBX 13:20 Importing to Lumion 14:00 Examining Model 14:30 High-Quality Model 14:50 Breaking Up Model (If needed) 15:20 Removing Unused Materials (If needed) 16:20 Export FBX Piece (If needed) 17:00 Importing New Pieces to Lumion 17:30 Importing and Aligning Piece 18:30 Align Positions 19:00 Comparing Draft and High-Quality 19:25 Use Whatever Quality You Feel Works Best! 20:00 Closing 20:58