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Welcome to the Metroidvania Forge, a game dev tutorial series in Godot 4! In this episode we will build an easy to use door and switch system, designed to facilitate persistent world exploration and discovery. It will include save and load integration, as well as some editor friendly enhancements. ========================== ASSETS FOR THE PROJECT --------------------------------------------------- New Assets Used: ch_03_game_systems.zip Itch.IO Series Page: https://michaelgames.itch.io/metroidv... =============================== LINKS TO MORE OF MY CONTENT ------------------------------------------------------------- Metroidvania Forge Tutorial Series Playlist: • Metroidvania Forge Tutorial Series Series Outline: https://docs.google.com/document/d/1A... Join our discord community! Discord: / discord Become a Patreon member to get exclusive access to Michael, and more: https://www.patreon.com/c/user?u=2630... Michael Games Trello Board: https://trello.com/b/9PlGOAZv/aarpg-t... Other Playlists: AARPG Tutorial Series: • Make a 2D Action & Adventure RPG in Godot ... ========== Chapters -------------------- 00:00 Intro 01:17 Overview 02:32 Gather assets & folder setup 04:12 Create door scene & nodes 10:16 Fix NinePatchRect size 13:43 Finish setting up door scene 16:23 Door animations 23:42 Test for my sanity's sake 25:19 Tweak & adjust the door collision & draw order 28:43 Set up Switch scene & nodes 30:53 Attach & setup Door & Switch scripts 33:05 Implement initial version of door script 34:48 Implement configuration warning functionality on Door script 38:18 More work on Door script 40:16 Implement Switch script 50:54 Implement _on_player_interacted() & set_open() functionality 55:04 Update door script ready function 56:39 Implement persistent & save behavior in scripts 01:05:12 Fix door state/animation update behavior on scene transition 01:06:42 Outro 01:07:40 Thank you Patreon supporters!!! -------------------- Topics Covered: door, switch, persistent data, world persistence, save & load, shortcut discovery, dictionary, get_or_add, in-depth tutorial, deep dive, complete course, metrdoivania, metroidvania dev tutorial