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Metroidvania Forge • Chapter 04 Episode 01 • Godot 4 Tutorial Series In this episode we will add a foundational feature to our game before we implement abilities - A VFX system that follows a factory pattern. We will start with a set of "dust" effects, explore how to set up a factory, and implement the new effects in our jump and land states so that our player makes dust when he jumps and lands back on the ground. As a bonus, we will implement a camera shake effect. ========================== ASSETS FOR THE PROJECT --------------------------------------------------- Itch.IO Series Page: https://michaelgames.itch.io/metroidv... Assets Used: ch_04_player_abilities.zip =============================== LINKS TO MORE OF MY CONTENT ------------------------------------------------------------- Metroidvania Forge Tutorial Series Playlist: • Metroidvania Forge Tutorial Series Series Outline: https://docs.google.com/document/d/1A... Join my discord community! Discord: / discord Become a Patreon member to get exclusive access to Michael, and more: https://www.patreon.com/c/user?u=2630... Michael Games Trello Board: https://trello.com/b/9PlGOAZv/aarpg-t... Other Playlists: AARPG Tutorial Series: • Make a 2D Action & Adventure RPG in Godot ... ========== Chapters -------------------- 00:00 Intro 01:13 Concept overview 02:42 Setup and add files to project 04:37 Introduce VisualEffects script & factory system 09:31 Add button to test functionality 12:53 Build dust effect scene & animations 16:26 Add script to DustEffect scene 22:27 Implement dust effects in VisualEffects script 24:58 Test & address z-index visibility issue 28:38 Implement dust effects in player jump & fall states 31:22 Talk about hit particle effects (we will implement next episode) 32:25 Implement camera shake effect 43:29 Outro 44:44 Homework && Thank you Patreon supporters!!! -------------------- Topics Covered: factory pattern, visual effects, dust effect, jump effect, land effect, screen shake, built in script, in-depth tutorial, deep dive, complete course, metrdoivania, metroidvania dev tutorial