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Why does removal feel so bad in Commander? This video dives into the psychology and game theory behind why players hate pointing removal and why it actually makes the game better. We’ll break down: How The Volunteer’s Dilemma explains our reluctance to act. Why “rotation etiquette” creates unspoken social contracts at the table. How loss aversion and the endowment effect make removal feel personal. Why running more removal keeps you engaged, prevents tilt, and creates unforgettable stories. I’ll also share how reworking one of my favourite decks with budget interaction completely transformed the way I play and why removal is about more than power level. In Commander, some players solve problems. Others are the problem. Which one are you? 💬 What’s the saltiest removal moment you’ve ever seen? Drop it in the comments — I’d love to hear your stories. If you enjoyed this deep dive into Commander psychology, a like and subscribe would mean the world to me. It keeps this free content coming and helps MTGSpecs reach more players who want to craft the unexpected. Chapters 00:00 Board State Speedrun 00:27 Why Removal Feels Taboo 01:07 The Volunteer’s Dilemma 02:10 Rotation Etiquette & Social Norms 02:52 Coordination Problem in Commander 03:21 Why Removal Makes Games Better 03:58 My Deck Transformation Story 04:55 Tilt & Feeling Helpless 05:36 Removal Creates Stories 06:24 How to Run Fun Removal 06:41 Psychology of Salt (Loss Aversion & Endowment Effect) 07:17 The Heart of Commander 07:39 Reframing Removal 08:00 Outro