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Loading screens are a necessity in today’s game development, especially for big open world games dense with detail. So, how do you go about making these loading screens more immersive to not interrupt gameplay with a splash screen? In this episode of Work at Massive, Dóri sits down with Stephen Hawes, Technical Art Director at Massive Entertainment to learn more about the art of loading. ___________________________________________ Website: https://www.massive.se/ Twitter: / ubimassive Instagram: / ubisoftmassive Facebook: / ubisoft.massive About Massive: Massive Entertainment is a AAA game development studio based in Malmö, Sweden, and part of the Ubisoft family. With a team of over 700 professionals from more than 50 countries, we are united by our passion for bringing memorable games to life. We lead the development of projects like Tom Clancy’s The Division 3 and continue to shape live titles such as Avatar: Frontiers of Pandora, Star Wars Outlaws, and Tom Clancy’s The Division 2. Our cutting-edge Snowdrop engine is at the heart of our innovation, powering these experiences and pushing the boundaries of what's possible. © 2025 Massive Entertainment – a Ubisoft Studio. | © 2025 Ubisoft Entertainment. All Rights Reserved. Ubisoft, Massive and their logos are trademarks of Ubisoft Entertainment in the U.S and other countries.