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This is a playthrough using Billy Kane in the Arcade version of Fatal Fury 1. Read on below for more information... Billy Kane is the 7th enemy boss of the game. He is a non-selectable character in this version of it. This is an alternative version of the Arcade game, where the boss characters are specially made playable. ===== ABOUT FF1 BILLY ===== Geese Howard's right-hand man who fights with a Bo staff (later to be a 3-part staff). He hates cigarettes and is heavily anti-smoking. Like the other characters in Fatal Fury 1, this is the game of Billy's debut before going on to become a well-known SNK fighting game character. In FF1, he has a unique gameplay trait where after he throws his staff at the opponent (special move), he will then cower in fear until he is thrown another staff (which he catches) by one of Geese's henchmen in the background. ===== BUGS & GLITCHES ===== As he is originally a non-playable character, there are a number of interesting factors to note when a human player controls him, as follows: ---- There are various glitches that can occur. Some of these faults are the result of Billy not being programmed to fight against and interact with the other bosses. ---- He cannot crouch. ---- His crouching [K] does nothing, but you can hear the swish sounds. You can actually use this to become invulnerable if you keep tapping [K]. ---- When on the far background and front foreground planes (with the opponent on the other plane), he is quite "unfinished", as he slides around for his walks and has no jumping animations. This is because he is not meant to appear on stage backgrounds with plane fields. ---- He has no 'plane jump' attack. ---- He cannot block. ---- When he is in the background plane and his opponent is in the foreground plane, you can press and hold Down to roll into the foreground plane. However, this is glitched because the animations for it are not correct, and you need to hold Down to make the successful roll. If you roll halfway and release Down, he goes back to the background plane. ---- His Throw Button, when it successfully grabs a boss/enemy character, is glitched in that the opponent falls the other way. It works as normal against Joe, Terry and Andy of course. ---- When he is thrown by an enemy/boss character, the wrong animation frames are used. ---- If you defeat Geese Howard at the end, in the brief cutscene where Geese is attacked with a last strike, his graphics turn into a glitch. This is probably the result of him replacing Terry in this scene and "copying" his animation data (because frames do not always match). ---- His colour palette is "wrong" for the first 4 matches against the first set of enemy opponents (Meyer, Max, Duck and Tung). After that, his colour palette is correct for the remaining matches against the second set of bosses. ---- His wrong colour palettes looks to be Michael Max's colours. ===== TRIVIA ===== ---- He became a playable character for the first time in the SNES version of Fatal Fury 1. ===== ABOUT FATAL FURY 1 ===== This is where SNK started their bid for their take on the fighting game genre. Fatal Fury 1 was a somewhat decent approach, but it was always going to be up against Capcom's Street Fighter II, which was released in the same year (1991). Perhaps the most "unique" aspect of the game is the fact that the characters can fight on two planes - the background and foreground, with the foreground being the standard view. I imagine this must've been a graphical achievement at the time. The game also marks the debut of Terry, Andy and Joe, before going on to become staples of the SNK fighting game world. The same also applies to some of the enemy/boss characters, such as Geese Howard and Billy Kane, who go on to appear in future SNK fighting games... with the former even appearing in Tekken 7. It should also be noted that the game's subtitle is The King of Fighters... this subtitle would later become the name of it's own fighting game series. The Fatal Fury storyline is loosely connected to the King of Fighters storyline, as the Fatal Fury Team's ending in KOF94 shows.