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🌿 Tired of placing grass and trees by hand in Godot? Say hello to my new "Vibe Coded" addon! In this video, I show you how to use this powerful tool that uses MultiMeshInstance3D to scatter thousands of instances, perfectly aligned to your terrain's normals. But that's not all – I'll also open the hood and teach you how to build this addon from scratch, so you can customize it for your own game's needs! In this video, you will learn: ✅ How to USE the Addon: Place grass, trees, and rocks instantly across your terrain. ✅ The Power of MultiMesh: How to render thousands of instances with zero performance cost. ✅ Smart Normal Alignment: How to make instances automatically rotate to match your terrain's slope. ✅ Addon Development: How to build a custom Godot addon from the ground up. ✅ Customizable Workflow: How to adapt the system for different object types and biomes. ✅ The "Vibe Coding" Philosophy: Building tools that feel intuitive and powerful to use. CHAPTERS: 0:00 - How addon work 08:19 - How to make it 14:17 - Vibe coding 19:50 - Code explanation Subscribe for more Godot tools and tutorials! ALL CODE: https://github.com/marijana333/Grass_...