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Silent Hill Homecoming Speedrun ( скачать в хорошем качестве

Silent Hill Homecoming Speedrun ( 11 лет назад

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Silent Hill Homecoming Speedrun (
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Silent Hill Homecoming Speedrun (

This is my segmented run of Silent Hill: Homecoming for the PS3. I use 18 different glitches/skips in this run. Total time is 30 minutes 50 seconds. Full discussion below. Update 27 September 2017 To all those who have taken the tricks in this run and used them on your own to break the game even further, it's been fun watching that happen in streams and such. In the original description for this run I said sub-30 is impossible. Maybe in the 3 years since I posted this, that's not really true anymore. At the time I put this together, I did have ideas for more skips. Whether or not those skips exist, I don't know. I spent roughly 2 years researching how to break this game so i was kinda tired of Homecoming by the time I published this. I'd like to get back into it to find more skips, but I dunno if that's going to happen. I guess the torch is passed on to everyone else now. It's up to ya'll to break this terribly made game even more. ------------------------------------ Skip Explanations/Walkthroughs: Time begins at the QTE. --Hospital No skips. --SG Streets No skips. --Shepherd House Breaking in and out of the attic lets you get to the Hell House level around 8 minutes faster than going to get the dagger from the mausoleum. However, since you don't get the dagger, there are three breaches you must do in the church to continue that level. Breaking into the secret room (vs pushing the cabinet) saved me exactly 1.1 seconds. It's extremely hard to do, and was the last thing I knew of to knock my time down to an even 30:50. Don't try it. It's useless unless in a segmented run. --Hell House There are two tricks here that, together, save about 20 seconds in the level: you can drop down from the attic after the medal puzzle, and you can drop to the basement flesh door instead of running to it. You must be very quick to make these worthwhile! --SH Streets 1.) Breach the chain fence to the left of the door. 2.) Breach the stone wall. 3.) Breach the dumpster collision. These three breaches are all very simple to do because the collision is extremely thin, and there's little resistance. The developers didn't think about making the stone wall's collision behind the fence thick. HIGHLY recommended for single runs. --Prison First breach through the gate saved me 3 seconds. It's easy to do, but not recommended for live runs since it's very easy to lose the time you would save. The breach into the back of the room (where you get the loose wire) is moderately difficult. It saves about 1 1/2 to 2 minutes of time (where Alex is funneled to A-Block through a series of gates). However, there's a chance you'll fall through the map (which will put you back at the beginning of the level). That risk alone makes this very bad for single runs. It's possible to break into the room from the glassed wall, but that's very hard and you can get super stuck in it. Solitary fence breach lets you skip solving the wire puzzle in A-Block. Very easy. Great for single runs. Cutscene trigger on left side of solitary roof. Roll or walk into it. --Hell Prison No skips. --Church Path No skips. --Church Since you do not get the dagger earlier, you must do three skips (the third is optional if you got the dagger): 1.) Break through to the left of the iron gate that leads upstairs. 2.) Use the tight collision near the save point to climb to the ceiling, and then knife over to the back of the church. 3.)Bouncing over the desks to the left of the stained glass window will put you into a small gap that lets you run on the top of the underground tunnels. Use this to skip the cutscene in the organ. The organ skip saves about 4 minutes and is moderately difficult to do. Good to at least attempt a few times in a single run (if you're willing to take a risk). --Underground Skipping Elle: 1.) Climb the pillar (most lair pillars can be climbed this way) and gun-walk into the room. The pillar will shoot you out of reach of order members. 2.) Breach the wall to the left of the weapon bag. 3.) Those first two tricks will make the prompt to break the glass in Wheeler's room unloaded,so you must slide through the wall to trigger the cutscene and get placed in the room, then navigate two unloaded rooms. If you go get Elle and the key, you can still save about 40 seconds by doing steps 2 and 3. Breaching the puzzle door is the absolute toughest trick I came up with. It's extremely difficult to do, so don't let the video fool you. If done really well, you'll save about 50 seconds to 1 minute of time over solving the sliding ring puzzles. Time ends at Amnion QTE. ---------------------------------------------

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