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There are pretty much no videos on youtube showing off the merit of adding the sound device update to the game. I strive to resolve this injustice with this upload. Files to add to your own Civilization I directory can be found in this forum link: https://forums.civfanatics.com/thread... From the MPS Sound Department, April 1994: "Due to the continued popularity of MicroProse's best seller, Civilization, your friends in the MPS Sound Department have created new sound drivers to support the latest sound cards." "Support is added for all OPL-3 based FM cards (Pro Audio Spectrum Plus, 16, Studio; Sound Blaster Pro, 16, 16ASP, AWE32; AdLib/Cardinal Gold; Microsoft Windows Sound System; and all compatibles) and for any General MIDI card or external synth via a standard MPU-401 type MIDI interface. The General MIDI driver is optimized for the Roland SCC-1, but works well on any GM device." This includes both the title animation audio plus the EARTH animation audio. It was recorded on the ol' reliable CT1740 from years past in the FedEx PowerShip 2 386SX machine. Now with some new capacitors, as it was getting long in the tooth. I did the usual feedback capacitor mod, changing those from 47uF to 100uF as per the datasheet, swapped the input power filter capacitor for a 220uF from 100uF, and changed the output audio filter capacitors to 16v 1000uF from 470. This helped quiet it down a lot more than it already was. This game struggles on this particular machine in the audio department generating random pops and clicks using the inbuilt AdLib sound option. The sound update helped tremendously as now the audio is crystal clear and in stereo to boot! My hope is this sheds light on this seemingly little known update that can provide much, much better audio quality for this fantastic timewaster of a game. CT1740 image yanked from the DOS Days SB16 informational at https://dosdays.co.uk/topics/sb16.php of whom I hope doesn't mind I did so for a video I'm not going to profit off of at all anyway.