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This run has massive amounts of AGG abuse...almost too much. By comparison, the Bronze Cup TAS had 8 AGGs, Silver Cup had 4 and Gold Cup has a whopping 32! Illusion alone beats the entire Bronze Cup with AGG count O_o EDIT: The Mute City 2 run shows the first known major use of what's now known as "Double-Tap Ascend" in conjunction with the Air-Ground Glitch to gain both height and speed. Better examples are shown in Sand Ocean 2. If you know of an earlier example (DTA+AGG) then feel free to let me know. Timestamps: 0:00 - Game start 0:12 - Mute City 2 (1'03"036) [Re-records: 4,482] 1:45 - Port Town 2 (0'51"521) [Re-records: 3,077] 3:06 - Sand Ocean 2 (0'43"550) [Re-records: 1,786] 4:19 - Big Blue 2 (1'11"789) [Re-records: 3,926] 6:00 - White Land 2 (1'07"457) [Re-records: 3,602] 7:37 - Illusion (1'19"672) [Re-records: 3,317] Total re-records: 20,190 Played at 15% speed with a controller and savestates were used. Frame advance was used on things like manual boosts, menus and some corners. (Awesome) Mod and track design by Philippe Brodier based off tracks from F-Zero Climax. Version 1.1 of the mod. Mod page: http://fzerocentral.org/viewtopic.php...