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Here's how to make 2D Health bars show up in 3D space. How to sub-viewports to display any control node in 3D. How to animate them. As well as a simple test game. Using TexturedProgressBars or normal ProgressBars nodes that look good using theme overrides. ···················································································· Want to support me? https://ko-fi.com/octodemy Source code / octodemy ···················································································· CHAPTERS: 0:00 Intro 0:15 The health bar 1:12 Bar without textures 2:44 Sub-viewport 4:50 Improving the bar 6:18 Health bar component 7:23 Enemy script 8:28 Animate damage 8:55 Making a simple game 10:01 Outro #godot #godot4 #healthbars ----Personal notes Forgot to zoom in on the gameplay video in the outro/conclusion section of the video. I planned to do a quick video on how to use sub-viewports for HP bars but ended up as this. I recorded the voice at night.. I still can't get the hang of how to make the voice recording sound good, no matter what I do, it always feels like its too quiet. Some recordings at the at the start sounded very unnatural but it gradually improved along the video.