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MetaHuman Outfits Course - https://www.udemy.com/course/workmans... This year I was a speaker at Epic Games' keynote "State of Unreal" at Unreal Fest Orlando 25 in Florida. This is a behind the scenes documentary showing some of the prep work done by Epic Games, Done and Dusted (live event production), and the other speakers. 0:00 - Stage Build Behind the Scenes 1:52 - The Captury Body MOCAP Setup 5:33 - Webcam MetaHuman Animator Setup 7:23 - Cory / Blu Tech Rehearsal 8:57 - Dress Rehearsals 10:54 - Final Performance Short Edit Regarding Cory Strassburger's live Blu MOCAP demo, for facial performance we used a Logitech Brio hardwired to a computer running MetaHuman Animator. This demonstrated the new real time / live mono video source feature. Blu's YouTube Channel / @xanadublu Full State of Unreal 25 Live Stream https://www.youtube.com/live/AjikvaR0... MetaHuman 5.6 | State of Unreal 25 • MetaHuman 5.6 | State of Unreal | Unreal F... The live body MOCAP was accomplished with a system called The Captury. You can get away with 4-6 cameras but we used 8-10 FLIR cameras for this live demo. On top of that, we had an additional 8-10 cameras running a back up system that was fortunately not needed on the final live performance. Next Level MOCAP Tech 2025 (closer look at The Caputry) • Real Time Markerless MOCAP "The Captury" Thanks to Epic Games for trusting me and Cory to present the new massive updates to the MetaHuman ecosystem for Unreal Engine. The live "Siren Demo" was what got me interested in motion capture years ago and it's an honor to have been a part of the "Blu Demo" this year. Cheers, Matt