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Claire finally unlocked—and she instantly clicks. She’s a “hacker dwarf” whose kit lets you bend the battlefield without drowning in the usual parts-capacity micromanagement. The core loop is deliciously simple: Hack enemy towers so they shoot their own team, let ID Crawlers keep swapping the enemy’s highest-HP stats onto your lowest-HP units (hello, chonky Marines), and ride a calm, steady economy while your front line snowballs. The AI Components quietly feed whatever you’re short on—gold, parts, or capacity—so you can stay focused on tempo instead of toggling ten levers. Add DDOS to permanently strip attack from the enemy core and you’ve got a control deck in RTS form. I open with Marines and sync their spawns, then stack ID Crawlers so the little guys inherit absurd health pools and live long enough to trigger on-kill sustain from gear. Hack keeps scary waves and towers tame while the economy scales, and because Claire doesn’t demand an “infinite parts” puzzle, you can climb tiers without bricking yourself. Midgame is just keeping the swaps rolling and using hacks to delete problem towers. Endgame is where she becomes hilariously decisive: the Metaverse Generator win condition ends the match when you field seven of them—pair that with a duplicator relic and it’s lights out. It’s the most low-stress dwarf win I’ve had yet: strong control, self-feeding economy, and a capstone that literally says “GG.”