У нас вы можете посмотреть бесплатно 16 Bit War - Part 3 - Graphics and Sound - Player One Start или скачать в максимальном доступном качестве, видео которое было загружено на ютуб. Для загрузки выберите вариант из формы ниже:
Если кнопки скачивания не
загрузились
НАЖМИТЕ ЗДЕСЬ или обновите страницу
Если возникают проблемы со скачиванием видео, пожалуйста напишите в поддержку по адресу внизу
страницы.
Спасибо за использование сервиса ClipSaver.ru
In this video, take a look under the hood at the tech specs of each of the 16 bit era of gaming consoles. The Sega Genesis touted technical superiourity over the aging 8 bit NES at first. Turobgrafx 16 boasted its expansive games with CD-ROM technology, Neo Geo was built as arcade hardware, and the Super Nintendo had the advantage of being the last to arrive. Which console pulled off better graphics and sound? Let's take a look. ► Help support this channel at / playeronestart ► SUBSCRIBE: / playeronestart ********************************************* Related Player One Start Videos: • 16 Bit War Playlist: • 16 Bit Consoles (Complete) ********************************************* #supernintendo #segagenesis #retrogaming #playeronestart Music Credit(s): Title Theme: Pixelized Rivals Let the Games Begin Gaming 80s Style Song of the First Level Retro Pixels Phase 2 Grease and Glory by PlayerOneStart & Suno All game audio used for review and educational purposes. Viewing Guide: Intro: (0:00) Tech Specs: (0:42) Graphics: (6:20) Sound: (14:17) Up Next: (37:07) Sources: Campbell, Ron (August 27, 1991). "Super Nintendo sells quickly at OC outlets". The Orange County Register. Carr, David, and David Comtois, directors. Video Game Invasion: The History of a Global Obsession. Hosted by Tony Hawk, GSN, 2004. Electronic Gaming Monthly. Sendai Publishing, 1989–1996. Various issues. From Bedrooms to Billions: The Arcade Years. Directed by Anthony Caulfield and Nicola Caulfield, Gracious Films, 2016. GameFan. DieHard GameFan, 1992–1996. Various issues. GamePro. IDG Communications, 1989–1996. Various issues. Gamespot.com, Various Sources Harris, Blake J. Console Wars: Sega, Nintendo, and the Battle That Defined a Generation. Dey Street Books, 2014. IGN.com, Various Sources Kent, Steven L. The Ultimate History of Video Games: From Pong to Pokémon and Beyond—The Story Behind the Craze That Touched Our Lives and Changed the World. Three Rivers Press, 2001. "New products put more zip into the video-game market". Chicago Sun-Times. August 27, 1991. Nintendo Power. Nintendo of America, 1989–1996. Various issues. Ryan, Jeff. Super Mario: How Nintendo Conquered America. Portfolio/Penguin, 2011. Harris, Blake J., director, and Jonah Tulis, director. Console Wars. CBS All Access, 2020. High Score. Created by France Costrel, episode 4 “This Is War.” Netflix, 2020. Pettus, Sam, et al. Service Games: The Rise and Fall of SEGA. CreateSpace Independent Publishing Platform, 2013. Retro Gamer. Live Publishing (2004–2005); Imagine Publishing (2005–2016); Future Publishing (2016–present), 2004–. Rise of the Video Game. Directed by Robert Dalva, episode 2 “Level 2.” Discovery Channel, 2007. Ryan, Jeff. Super Mario: How Nintendo Conquered America. Portfolio/Penguin, 2011. Sheff, David. Game Over: How Nintendo Conquered the World. Vintage Books, 29 Mar. 1994. Total!. Future plc, 1992–1996. Various issues. VideoGames & Computer Entertainment. LFP, Inc., 1989–1993. Various issues. “Video Games: Behind the Fun.” Modern Marvels, season 6, episode 32, History Channel, 9 Oct. 2000. "Why Super Nintendo Is the Reason You're Still Playing Video Games". Rolling Stone. Archived from the original on July 1, 2018. Note: Additional sources may have been consulted in a limited capacity for contextual or background information. Disclaimer: Portions of this video, including script revisions and select audio elements, were generated or enhanced using artificial intelligence tools. All reviews, commentary, and opinions expressed in this video are entirely my own and were not influenced by, generated by, or subject to AI intervention. The views presented reflect my personal experiences and analysis and do not necessarily reflect the views of any organization.