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GBO2 Hyaku Shiki Kai Mass Production Type: Fire damage bazookas?! скачать в хорошем качестве

GBO2 Hyaku Shiki Kai Mass Production Type: Fire damage bazookas?! 3 года назад

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GBO2 Hyaku Shiki Kai Mass Production Type: Fire damage bazookas?!

This video is a recent rated match I had with the LV1 Mass Production Type Hyaku Shiki Kai. It is a 550 cost general with great stagger output, high shooting damage and the same long range downswing from the GP03. It is really squishy though and is also a little slow. I think this match went really well even though I am still trying to learn the suit. I don't know what build is best for it yet so I am still experimenting there. It feels strong so far though. I hope that you enjoy watching! The primary ranged weapon of the MP HSK are double clay bazookas with 1000x2 power, 250x5 fire damage, 6 (3 actual) ammo, 5 seconds cooldown, 18 seconds reload, 1.75 seconds swap, 350m range and 30%x2 stagger value. These have both high power and fast cooldown but this comes at the cost of only three shots and long reloading time. This inflicts fire damage upon hit which can dramatically increase the damage these do per shot. Its primary melee weapon is a beam saber with 2400 power, 2.5 seconds cooldown, 0.77 seconds swap and 140% downswing modifier. This shares the same melee animations as the GP03 Stamen which lets you easily connect knockdowns from far away. The damage is also high when you consider your shooting follow-up options after a downswing. Its first sub weapon is a head beam vulcan with 225 power, 10% heat, 360 RPM, 18 seconds overheat, 0.5 seconds swap, 225m range, 1500 DPS and 10% stagger value. This functions identically to the head vulcan on the 600 cost HSK so you can use it for its high stagger build up or high DPS. It is ideal to use after stuns at midrange or after a downswing for more damage. Its second sub weapon is a beam rifle with 2100 power, 3 ammo, 5.5 seconds cooldown, 13 seconds reload, 0.77 seconds swap, 350m range and 10% stagger value. This has only three ammo but the power is decent and cooldown low. You can combo this together with your bazooka to have two instant staggers for stunlocking with allies or to initiate melee with. Its third sub weapon is a shoulder beam gatling with 160 power, 50 ammo, 400 RPM, 18 seconds reload, 0.5 seconds swap, 400m rnage, 1067 DPS and 5% stagger value. This weapon has somewhat decent DPS and long range but this comes at the cost of stopping to fire and absolutely awful stun value. Using this weapon is going to be extremely risky considering the squishy nature of the MP HSK so using this is probably going to be limited to rare situations like ganking with allies. The MP HSK has 16000 HP, 12 ballistic resist, 28 beam resist and 20 melee resist. The beam resist is high and the melee resistance is decent, but your HP and ballistic resistance are both awful. You have to be extremely careful with this suit since one mistake can see you get blown up in an instant, especially from ballistic threats like either of the Stark Jegans. It also has 125 walking speed, 205 boosting speed, 65 thrust and 69 turning speed. This is pretty sluggish for 550 cost and is about on par with 450 or 500 cost suits rather than 550 ones. Your skills are pretty basic as well with LV2 Flight Controller, LV1 Forced Injector and LV1 Emergency Evasion. This is a pretty poor set of stats for the suit to have considering that it is both slow and squishy, other squishy suits often have high mobility on their side to avoid shots. Overall I am not so sure what to think about the MP HSK yet. It certainly feels strong thanks to its great stagger output and damage but one mistake and you are basically dead. The damage output is such that you can bring raids to under half HP in a simple shooting combo with bazooka into beam rifle and then beam vulcans. So I would probably define it as a glass cannon general. Thanks for watching and I hope that you enjoyed it! Music used: Ace Combat Zero, CONTACT Dynasty Warriors Gundam 2, Mirage Join my competitive discord at   / discord  

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