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The eleventh part of this tutorial series will cover skinning. This involves binding the meshes of the character to the rig, so that moving the rig will also move the character. In this tutorial series you will be taken through the full development process to create a game ready and animated character which can be used in the Unity or Unreal game engine. Chapters 0:00 Introduction 0:38 Automatic Weights 2:06 Manual Weights 16:58 Binding with Empty Weights 32:38 Binding Overlapping Meshes 42:03 Next Time 42:43 Outro Check out our Patron for a range of benefits including starting files, tutorial notes and early access to the full course: / ironbarkgamesstudio Support us on Blender Market or Gumroad by purchasing the complete tutorial series: https://blendermarket.com/products/ga... https://ironbarkgames.gumroad.com/ Check out the “Blender Beginner Series" if you're completely new to Blender: • How to Navigate the Blender Viewport | Beg... . Contact: ironbarkgamesstudio@gmail.com