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The tenth part of this tutorial series will cover rigging in Blender. The process of rigging involves creating a set of bones which form the skeleton of the character and additional controllers to help move these bones during animation. In this tutorial series you will be taken through the full development process to create a game ready and animated character which can be used in the Unity or Unreal game engine. Chapters 0:00 Introduction 0:38 Creating Bones 11:25 Leg Kinematics 16:33 Foot Controller and Root Bone 24:39 Finger Constraints 28:09 Arm Kinematics 34:13 Custom Controllers 43:31 Mirroring Bones and Cleanup 48:20 Next Time 49:05 Outro Check out our Patron for a range of benefits including starting files, tutorial notes and early access to the full course: / ironbarkgamesstudio Support us on Blender Market or Gumroad by purchasing the complete tutorial series: https://blendermarket.com/products/ga... https://ironbarkgames.gumroad.com/ Check out the “Blender Beginner Series" if you're completely new to Blender: • How to Navigate the Blender Viewport | Beg... . Contact: ironbarkgamesstudio@gmail.com