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This video showcases MaxedV Version 1.3, a major update for both Legacy and Enhanced editions of the mod. v1.3 focuses on refining visual consistency, improving lighting behavior, and pushing GTA V’s native engine further — while keeping performance stable and predictable. This update builds on earlier releases by tightening the timecycle system, correcting lighting color balance, and improving how reflections and materials react across different weather conditions and times of day. What’s new in MaxedV v1.3: Improved timecycle tuning for smoother exposure and color transitions Cleaner city lighting with better intensity balance Updated white streetlights with fixed color inconsistencies Enhanced vehicle and surface reflections Improved volumetric lighting for fog, dusk, and night scenes Better vegetation lighting across weather states Performance-first visual tuning (no ENB, no RTX required) Fully compatible with both Legacy and Enhanced pipelines All visuals shown are achieved using native engine configuration and shader behavior tuning, without relying on heavy post-processing or hardware ray tracing. The goal of MaxedV v1.3 is realism through understanding the engine — not forcing effects on top of it. This release sets a stronger foundation for future updates, experimental features, and deeper visual systems coming next. #MaxedV #GTAVEnhanced #GTAVLegacy #GTAVGraphics #GTAVMods #LightingOverhaul #VisualUpdate #GTA5Modding #MaxedGraphics