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We welcome Jonathan Blow back to The No-Frauds Club to discuss Braid, The Witness, his game design philosophy, and how it all dovetails with the modern state of art and culture. Follow Jonathan: / jonathan_blow Clubhouse Conversations playlist: • Clubhouse Conversations Spotify link: https://open.spotify.com/show/5DDTJZy... 0:00:00 The return of Jonathan Blow 0:00:11 When games are "about something" and Jonathan's upcoming game 0:05:16 How games can set themselves apart from films and books 0:16:39 On the motivations of writers in the games industry 0:23:51 What if we never get to the better thing? And Elden Ring 0:41:55 Understanding what's good, by accident or otherwise 0:53:39 Braid, and another angle on what the story could be 1:01:32 Balancing ideas and execution, and how they intertwine 1:07:51 Clarifying quantity vs quality, and the importance of one component 1:16:21 When feature creep affects the player 1:26:13 Being critical of games, and responding to critique 1:46:57 The merits of the critic, and "art reviews" vs "product reviews" 1:58:29 Seeking alternatives, and the homogenization of media 2:15:07 The reputation of being "elitist" 2:24:41 The Witness, one of Jonathan and Darion's favorite puzzles 2:57:20 As a designer, comprehending the player's experience 3:07:03 Closing thoughts and a bit of an attaboy Visit The No-Frauds Club! Website: http://www.fraudsclub.com/ Discord server: / discord Font used is a Autobus Omnibus #Podcast #Braid #TheWitness #JonathanBlow #Indie