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Hey there! Welcome to Games & Names podcast, a place where we casually chat about the gaming industry with a hint of magic. In the third episode, we talk with head of publishing at Voodoo, Thibault de Vésinne-Larüe, about hybrid games and Voodoo's pivot to it. What are they? Why is there so much talk about them? What is the recipe for creating a successful hybrid game? And why Voodoo decided to go full-on in that direction? Tune in to know more! Episode's crew: Stan Minasov, Kirill Lebedev, Thibault de Vésinne-Larüe Don't forget to subscribe, like, and share this episode with your friends, colleagues, friends, and pets. Especially pets! In this episode, we talk about: what are hybrid games and how they are different from hyper casual; what’s with all the hybrid fever going on; how to pivot an existing game to a hybrid system; how Voodoo is making more than 100$ million dollars on hybrid games; what metrics to look for when searching for a successful core gameplay; how Voodoo was changing along its history and is changing now; what are the main risks for Voodoo’s future as a company and business We also share a bunch of game recommendations that we loved recently and discuss how Hideo Kojima is a genius after all these years! Stay tuned for the next episodes. Good luck and have fun :) Also check this episode on other platforms: Spotify 👉 https://spotifyanchor-web.app.link/e/... 👈 Apple Podcasts 👉 https://podcasts.apple.com/nl/podcast... 👈 Please share feedback and comments - sm@appmagic.rocks 00:00 Intro 00:44 Guests & hosts intro 02:16 Why our guest works in gamedev 05:36 The topic and why we talk about it 06:32 What are hybrid games? 13:51 Why hybrid games are on a hype? 21:31 Voodoo's pivot to hybrid 28:23 Which metrics should you look at when building a hybrid game 37:09 Pillars and evolution of Voodoo as a company 43:15 Which hypercasual games can be pivoted to hybrid? 48:44 Future challenges and risks for Voodoo 53:05 Game we recommend