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Hello everyone! Achieving a retro feeling is much easier than one would think. In this video I'll show you how to use a pixelation and posterization effect with some gamma correction in order to make your game stand out and really capture that old school look. Discuss the video on Discord: / discord Vertical and Horizontal bars could appear for pixelation. Sometimes pixel count division could get out of [0, 1] bounds. For that, the screen texture sampling can be set to non-repeating: uniform sampler2D screen_texture : hint_screen_texture, repeat_disable; The posterization idea comes from https://github.com/lettier/3d-game-sh... . You can find many other cool 3D shaders there. Your support allows me to keep creating free courses like this one. 🥜 -------------------- Ko-Fi: https://ko-fi.com/cashewolddew Become a channel member: / @cashewolddew Buy Fangs & Faith Solitaire: https://store.steampowered.com/app/30... -------------------- Chapters: 0:00 Screen Shader Quad Setup 1:34 Pixelation 5:37 Posterization #godot #shaders #3d