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Noise in computer graphics is a "procedural" texture. That means, it can be created and modified with a more or less simple mathematical function. A file texture e. g. is not procedural. Maya has had its own Noise texture since version 1. The Noise module in Arnold is much more advanced and modern – and a pleasure to tweak. In this tutorial I apply the "aiNoise" as a bump map. That means: The Noise creates irregularities (fake hills and valleys) on that surface. it looks great! If you want to familiarize yourself with the differences between bump and displacement maps, check out this tutorial: • Maya: Bump and Displacement Mapping ... and for a more artistic point of view, see • Maya: Max Ernst, Alchemist, Displacement a... The music: "Computer Animation" and "Kleiner Knirps", composed and performed by me, Maximilian Schönherr, licensed via GEMA, Germany. If you feel like supporting this channel, pls visit www.patreon.com/uhr24 If you – as a Maya beginner or an advanced character animator – want to learn NURBS modeling in depth, not only for industrial design, visit Skillshare or Udemy for my 12 part NURBS course: https://www.skillshare.com/classes/NU... https://www.udemy.com/course/nurbs-mo...