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A demonstration of the EGAGRAPH sprite shifter, written for the purpose of fixing partially corrupted EGAGRAPH data from a Bio Menace prototype (originally titled Bio Hazard). Here, a few chunks from the prototype are compared to BM2's, since it originally started as the first episode of the game (BH1). Note that the original (corrupted) EGAGRAPH.BH1 file had to be modified before running the shifter. Basically, 7725 bytes were removed from offset 0x16308. Furthermore, merely using the shifter wasn't sufficient. Manual editing work was still required for (most of) the player sprites and other few sprites. The rest were more-or-less imported from BM2 as-is, though. Finally, the reason for any seemingly-erratic (and not entirely predictable) motion, is that the input data is Huffman-compressed. This is because it's simply read from the EGAGRAPH files, which have compressed data. Many thanks to all parties paving the way for the release of this Bio Hazard prototype! Source code: https://gitlab.com/NY00123/egagraph-c...