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Rules: The difficulty must be set to Hard for all fights the party participates in. EXP gain must be turned off (JP gain is still allowed). Norende must not be developed in any way. This is to prevent access to items, equipment, and special moves that can completely break the game. The use of Bravely Second is not allowed (not that you can get more SP with Citra, but still). I lumped these together as well to try and hurry and get to the gauntlet fights (which is what you all want to see, anyway), but that doesn't mean these fights don't have value on their own 0:00 - Ominas, Heinkel & Barras: Dead easy, at this point we have plenty of Reflect Rings from the Chaugmar fight, and Feel No Pain means Edea can tank everything coming her way. I also steal a Lustrous Shield from Heinkel since it's the strongest type we can get before the final chapter. 4:01 - Praline, Jackal, & Khamer: More of the same honestly, though sometimes Praline can use One More for You which makes Annihilation not connect. Nothing to sweat though. 5:28 - Yulyana, Mephilia, & Barbarossa: As above, with the only change made is Absorb Magic in case of Meteors. 7:37 - The Eternian Girl Power Club: Actually kind of a hassle. Victoria resists Dark so you can't kill her sub two turns, Artemia's Multi-burst can happen adn kill everyone turn one, and Konoe can sometimes Defualt, so you need to use the less powerful Interment over Annihilation to make sure she can be hit. I ran Tiz and Agnes with damage boosts over MP Free to try and maximize my output, but thankfully the fight goes much better once you manage to take out the two Phys attackers. 10:09 - Einheria, Holly, & Khint: Like the last fight, Einheria can end the fight turn one with a party wide attack, and Holly's Defenses are too high to run FNP over Pierce M. Defense, but this one goes much faster if you have the patience to brute force the rng. 11: 34 - Braev, Alternis, & Kamiizumi: Like the Victoria fight, Alternis resists, Dark, and with Braev's Defaults adn Kamiizumi's late arrival, it can be difficult taking them all down without something going wrong. Kairai can redirect the Swordmaster's counterattacks (even though Protect Ally can't, oddly enough), and Braev's weakness to Dark means he takes a ton of damage when he does poke his head out. Just take out the two adults before Alternis starts using Minus Strike and you'll get them eventurally. 14:58 - Victor and DeRosso: The last and worst fight of the chapter. Lester, again, resists Dark and his move set can be extremely lethal, so you can't rely on Arcanist skills to take him down (unless you want to rely on Compounding like some kind of NERD). Meteor will have to do, despite it's damage being RNG (but still better than Susano'o), and I devised a way to make sure a Rampart can get put up enough times to give the party enough time to eek out a win.