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2 Precision Crew levels. Offensive movement (0:00) It's short and has some pretty tight tricks. Coming up with strats to do the tricks more consistently was fun and satisfying, except the one at between the boo and the saw, I couldn't make that more consistent. Would have helped if I knew the hitbox a little better, but I just tried getting lucky. Thankfully no deaths on the last trick, but I did die once to the bottom of the sideways piranha. I didn't see the yoshi at the top of the ending screen when I watched 193's clear video sadly, otherwise I would have taken my time to kill it, but by the time I noticed Yoshi, it was too late. Dangerous castle 3 (1:07) Very long, but I'd say it's a lot easier than Dangerous castle 2. On this one there isn't a trick that sticks out for extending the grind as much as the spring part did in Dangerous castle 2. I guess if I had to pick, I'd say the hardest part was the thwomp trick because it can be awkward, but even then it didn't kill me that much. I think this might even be easier than the first Dangerous castle actually, not sure though, been a while since I played it. But I still managed to die a ton near the end, sometimes because I was dumb, other times because my controller disconnected so Mario would keep running and hit a spike wall, but I guess it's pretty funny thinking back about it. My maker ID: 84L-SXT-PTF. TWITCH: / the_z7