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Topic: Unreal Engine 5.2 - Intro To Particle Driven Niagara Fluids In this introductory video tutorial, I will demonstrate how to create an explosion using the Niagara FX System and Niagara Fluids in Unreal Engine 5.2+. By understanding the steps and information covered in this video, you'll be able to easily and quicky generate real-time volume, smoke, and fire simulations from particle systems. Note for Unreal 5.3 - Particle Source Make sure you are creating a Grid3D_Gas_Master_Emitter. And inside of it under Emitter Summary with the All Tab click on, look for Particle Source Group, once you find it set Particle Source Type to Emitter and then the Particle Reader Group will show up, and inside that there's a spot to type in your Emitter Name. If you need to extend the distance culling Try, (r.HeterogeneousVolumes.MaxTraceDistance 100000) in the command console. If you liked this video, you might be interested in... 3D Volumes From Textures in Unreal 5 Niagara • Unreal Engine 5 - 3D Volumes From Textures... Creating Procedural Photorealistic Rocks For Games/Film in Houdini • Houdini Rock Generator Tutorial - Generate... Window Box Fake 3D Interiors In Unreal • Unreal Engine 5 - Fake Interiors / Window ... Patreon: / renderbucket Discord: / discord Tags: Niagara Fluids, Unreal Niagara FX, Unreal Fire & Smoke, Unreal Gas Solver, Introduction To Niagara Fluids, Emitting Volumes/Fluids From Particles, Heterogenous Volumes, Niagara Fluids Volumes, Niagara Fluids Tutorial, Unreal Engine Tutorial, Unreal Volumes