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This video: We create a basic organization for our texture work. We apply pre-existing materials to each part of the sword. We learn the basics of applying smart masks to layers and how the layer stack works. The series: This video series is tailored for anyone new to 3D modeling. My goal is to help new artists complete a beginner project. It guides viewers through the basic workflow from start to finish using Autodesk Maya and Substance Painter, both are free for enrolled students. Series Playlist: • Beginner Series - Model and Texture a Swor... Get Maya here: https://www.autodesk.com/education/ed... Get Substance Painter here: https://substance3d.adobe.com/education/ My intro to 3d modeling playlist will get you up to speed if you want a deeper understanding of the tools and principles used in this series: • Intro to 3D Modeling with Maya & Texturing Check out Jake Parker's Finished Not Perfect Video for some great inspiration: • Finished Not Perfect Chapters: 0:00 (Create & Name Folders for the Different Pieces) 0:50 (Assign Folders to Correct Pieces) 1:40 (Texture the Blade) 5:14 (Texture the Collars) 5:26 (Texture the Guard) 5:36 (Texture the Handle) 7:10 (Texture the Pommel) 7:21 (Add Height Detail to Pommel)