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So the first thing they decide to do after opening the game to Nexon accounts is to update a Rare Avatar system. Simply put, this system has you breaking avatars that are bought with real money [though they can be traded for in-game money in the auction house] for random boxes that has a chance to give you a Rare Avatar that has its own unique look and superior stats. I understand that games, especially those that require a server, don't pay for themselves. But if they weren't getting enough money through all the purchases of normal Avatars and stat re-rolling scrolls then it's a problem of maintaining a sizable playerbase. Not a lack of income from the previous income model. What's worse is how detailed the Rare Avatar is with its wings that move appropriately which doesn't seem like an simple thing to apply to the game. I've heard that this systems is an exact copy and paste of the Rare Avatar system in Dungeon and Fighters. While I'm not familiar with that game I do know that it's become Cash Central where spending Cash is almost mandatory to remain competitive. One thing that can be considered as a consolation is that this game can be played solo so I don't have any obligations to keep up with recent gear trends. Also, the stat balancing system in PvP is doing a good job in giving poorly geared players a chance to beat better geared opponents. This means I can just ignore the whole existence of Rare Avatars.