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Stylized Fire Texture Tutorial — Week 1 of my “50 Weeks of Stylized VFX” challenge. This video shows the full process of creating a procedural stylized fire texture in Substance Designer — from building the base noise and wave patterns to shaping the final flame form. It’s a static texture built entirely from noise, designed to later be used in a stylized shader. 🧩 Process Overview: 00:00 - Intro 00:13 - Created fire streaks using Anisotropic Noise warped by Cells 1 02:03 - Built a soft wave pattern using Cross Section and refined with Warp & Blend 02:48 - Combined both to form the final shape 03:40 - Used a custom Gradient Map from white → yellow → orange → red → black for preview 03:50 - Final result and thoughts This texture became the first step of my year-long journey — exploring the space between art, emotion, and structure in real-time VFX. I’ve been silently watching this community for years, and finally decided to share my process and progress week by week. 📖 Full breakdown & screenshots: 👉 Week 1 — Stylized Fire Texture on RealtimeVFX.com https://realtimevfx.com/t/marina-vfx-... 🎥 Next episode: Stylized Fire Shader (Week 2) — • Stylized Fire Shader Tutorial ! ✨ Follow my journey: YouTube — / @marina_vfx LinkedIn — / marina-lanova ArtStation — https://www.artstation.com/marina_vfx X — https://x.com/MarinaVFX Real-Time VFX Forum — https://realtimevfx.com/t/marina-vfx-... 📅 New video every Saturday #MarinaVFX #VFX #Unity #SubstanceDesigner #FXEssentials #GameDev #VisualEffects #StylizedVFX #FireTexture