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another map here in the third act that's actually kind of easier than it looks on the surface. i actually also managed to finish this one on my first attempt... and then recorded another one to cut out 2+ minutes of wandering around. the progression is not exactly super clear and hopefully you remember where all the various key doors are. also that room to the left of the start, despite appearances, does not actually require a key. the start though is mostly scrambling for weapons and gaining control of the situation. the poisonous lake in the back is actually a pretty reasonably place to do this from as the monsters can't really get over there at all and you can pick up a few weapons on the way. it's also how you get your hands on the secret megasphere. from there it winds up being a lot of cleanup, although there are a dozen or so chaingunner elites that get dropped on you at close range by the yellow key. there's also some extremely stiff resistance at the exit in the form of a ton of antaresians backed up by a couple archviles. they are somewhat stymied by the surrounding terrain though, and you can back off to a safe distance to grandually work through them and get to the exit. struggle: antaresian legacy: https://www.doomworld.com/idgames/lev... get the demo: https://s3.yrriban.net/doom/strg_map2... source port used: dsda-doom 0.29.3 sound font used: arachno.sf2 complevel: 2