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this is one of those demos that i wish came out better than it did. i definitely could have gotten through the map better, but it's a pretty unpredictable run. maybe one of those maps that's good to grind until you could do it consistently. anyway, the first half of the map is a big, rolling battle across the large open area. it's great stuff - running, finding weapons, prioritizing threats, and watching for long-range fire. but i find that ammo management is pretty painful throughout a lot of this. there's a lot of it tucked around the map, but in the heat of the moment it can be hard to remember what you did and didn't grab. you'll also note i'm jealously guarding the grenades through the whole run. that's for the yellow key fight. the secret leichenfaust makes this fight somewhat more manageable, but there's a grand total of zero grenades available. so that max of six shots you can walk in with is all you're getting, which you should use to prioritize archviles where possible. there's quite a lot of them, limited cover available, and a hazardously high enemy density. this was probably the part of the demo that came out the best, as this fight can go wrong extremely quickly with a combination of getting stuck, splash damage, and getting bounced around by archviles. from there there's a decent chunk more enemies, including a very alien vendetta esque staircase of chaingunnner elites, but nothing too crazy. that spider mastermind at the end is a little spooky but fortunately it got stuck on a rising pillar rendering it a sitting duck. struggle: antaresian legacy: https://www.doomworld.com/idgames/lev... get the demo: https://s3.yrriban.net/doom/strg_map2... source port used: dsda-doom 0.29.3 sound font used: arachno.sf2 complevel: 2