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Here's our First Look at Tier VI Italian destroyer Aviere. Aviere is a bit of a mixed bag at Tier VI; her health advantage isn't as big as Maestrale's was down at Tier V, but her main battery has more teeth in the form of an extra barrel. Her torpedoes also get a slight range bump even if they don't really do that much more in terms of damage. She'll make a great cap contester, but once the opposing destroyers are dead - or if you're in a Standard Battle - she may find herself struggling to achieve a whole lot. Let's discuss further. The old RU concept for Paolo Emilio from 2019 - • World of Warships - Community Contributor ... FROM WARGAMING: Hit points – 14,300. Plating - 16 mm. Main battery - 1x1 120 mm. Firing range - 7.7 km. Maximum HE shell damage – 1,700. HE shell armor penetration - 20 mm. Chance to cause fire – 7%. HE initial velocity - 950 m/s. Maximum SAP shell damage - 2,850. SAP shell armor penetration - 34 mm. SAP initial velocity - 950 m/s. Reload time - 5.0 s. 180 degree turn time - 12.9 s. Maximum dispersion - 65 m. Sigma – 2.00. Main battery - 2x2 120 mm. Firing range - 7.7 km. Maximum HE shell damage – 1,700. HE shell armor penetration - 20 mm. Chance to cause fire – 7%. HE initial velocity - 950 m/s. Maximum SAP shell damage - 2,850. SAP shell armor penetration - 34 mm. SAP initial velocity - 950 m/s. Reload time - 5.0 s. 180 degree turn time - 12.9 s. Maximum dispersion - 65 м. Sigma – 2.00. Torpedo tubes - 2x3 533 mm. Maximum damage - 10,000. Range - 10.0 km. Speed - 56 kt. Reload time - 75 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km. AA defense: 2x2 20.0 mm., 2x1 37.0 mm., 6x1 13.2 mm. AA defense short-range: continuous damage per second - 85, hit probability - 95 %, action zone - 2.0 km; AA defense mid-range: continuous damage per second - 49, hit probability - 100 %, action zone - 3.5 km; Maximum speed - 38.0 kt. Turning circle radius - 570 m. Rudder shift time – 3.6 s. Surface detectability – 7.34 km. Air detectability – 2.93 km. Detectability after firing main guns in smoke – 2.5 km. Available consumables: Slot 1 - Damage Control Party. Slot 2 - Exhaust Smoke Generator (Action time 30 s; Dispersion time 10 s; Radius 450.0 m; Reload time 90 s; Charges 4). Slot 3 - Emergency Engine Power (Action time 25 s; Maximum speed +25%; Reload time 160 s; Charges 4). All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing. FIND ME ON: Facebook - / searaptorna Twitter - / searaptor Twitch Channel - / searaptor00 YouTube - / searaptor Join the World of Warships! - http://warships.us/searaptor #WorldOfWarships #FirstLook