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Let's use the drag and drop interface in GameMaker Studio to make winning and losing game conditions! Actually, we are going to just create what I call controller objects to watch over for any type of game condition that can be imagined. In this video we create a simple clicky/idle game that reacts only when two different buttons are clicked a few times. Of course this technique can be advanced upon to create some rather complex behavior! Bradley Sward is currently an Associate Professor at the College of DuPage in suburban Chicago, Illinois. He has earned a Masters degree in Software Engineering from DePaul University, a Masters degree in Computer Science from the University of Illinois at Springfield, and two Bachelors degrees in Computer Science and Molecular Biology from Benedictine University. Prior to teaching, Bradley worked for five years in the field of casino gaming on a variety of video slot machine and poker games. The Village People have been permanently etched into his brain.