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You can buy this pack on Assetstore: https://assetstore.unity.com/packages... ColliderUtilities LightSourceAnalyzer MapGenerator RenderPipelineConverter AutoTextureAssigner MaterialConverter PlayerController 1. KCG_ColliderUtilities 00:00 This Plugin generates collisions based on the vertex cloud of your mesh for Type 1 Type 2 it generates collisions based on long polygons Be careful with the number of collisions that the plugin generates, as it does not always perfectly clear unnecessary collisions, so check this yourself additionally 2. KCG_LightSourceAnalyzer 02:44 This Plugin shows and groups all light sources with the same intensity in order to quickly adjust the intensity for the entire scene (for example, if you decide to make a night scene and need to quickly reconfigure all the light sources, or if you switched to another rendering pipeline and need to increase or decrease the intensity of all light sources) 3. KCG_MapGenerator 03:30 This Plugin simply takes suitable elements from a set of prefabs and joins them together, you can independently create your own set of even a different size by first setting the generator to the desired size, in this case the size of the prefab in two coordinates is 90x90 meters, in the prefab settings you only need to indicate where the outputs are located along the Z or X coordinate 4.KCG_RenderPipelineConverter 5. KCG_AutoTextureAssigner 05:40 These plugins allow you to convert even those projects that are not quite compatible with other render pipelines, the first plugin allows you to convert all materials to the desired render pipeline, and the second allows you to automatically assign all missing textures from materials (provided that they have the same names and a good file structure) in some cases these plugins save up to 95% of your time when switching to other render pipelines 6. KCG_MaterialConverter 07:50 This plugin shows how many materials are in the selected folder and what shaders they have, by checking the box next to one or more you can convert them to any others, this plugin is also very convenient when switching to other render pipelines or simply for analyzing materials in your project 7. KCG_PlayerController 08:45 A regular character controller that has additional settings.